AI Insights · Timothy · January 2023
Top 5 Boxing Games Performance in Ghana Q4 2022
A review of the performance of the top 5 boxing games in Ghana for Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 boxing games in Ghana demonstrated varying trends in downloads, revenue, and active users. Below is an overview of their performance based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a fluctuating revenue pattern, reaching a peak of around $16 in early October. Weekly downloads ranged from 132 to 278, peaking in late October. The number of active users increased to 705 by the end of October, though it declined to 456 by the end of December.
EA SPORTS™ UFC® 2 by Electronic Arts experienced a steady increase in weekly downloads, reaching 561 in the final week of December. The active users followed a similar upward trend, peaking at 1043 in the last week of December. Weekly revenue saw minor fluctuations, with a peak of $8 in December.
Boxing Star: Real Boxing Fight from THUMBAGE had modest weekly downloads, peaking at 40 in mid-December. The active user count increased to 46 by the end of December. Revenue remained relatively low, peaking at $6 in early November.
WWE Mayhem by Reliance Games saw a peak in weekly downloads at 270 in late September, with a downward trend to 119 by the end of December. Active users peaked at 511 at the start of the quarter, dropping to 262 by the end. Revenue saw a modest peak of $10 in early December.
Real Boxing: KO Fight Club, also from Vivid Games S.A., maintained a relatively stable number of downloads, ranging between 94 and 130. Active users remained steady, fluctuating around the 460-515 mark. Revenue peaked at $5 in late October.
For more detailed insights and data, visit Sensor Tower.